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Ninth World Guidebook DCC rules for thrilling chases

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Description

rules for thrilling chases

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Ninth World Guidebook DCC rules for thrilling chasesNew, weird lands await discovery! The setting of Numenera is unlike any other gaming setting, taking place more than a billion years in the future, where technology is indistinguishable from magic. And it just got more than twice as big! The Ninth World Guidebook takes your campaign into uncharted territory, expanding the setting beyond the borders of regions presented in the Numenera corebook. This 256 page tome explores lands hinted at in previous

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