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Pathfinder Adventure Path #6: Spires of Xin-Shalast (Rise of the Runelords 6 of 6; d20/OGL) Adventure (Mid-Level) Police work will never be

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Description

Police work will never be the same

Amid the ashes of a devastating war

Sovereign Stone Campaign Setting Core Rulebook ($12

or even the recursions of The Strange

giving GMs and players the tools to run campaigns where heroes genuinely feel like legends

Pathfinder Adventure Path #6: Spires of Xin-Shalast (Rise of the Runelords 6 of 6; d20/OGL) Adventure (Mid-Level) Police work will never beA Runelord Rises! The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper

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