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Spheres of Guile — 15 Skill Spheres & 5 New Classes for Pathfinder 1E audio Summoner variant rules — play

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Description

Summoner variant rules — play a Pledged as a Summoner variant

Mythic Monsters 42: Halloween

2nd level - Legendary Beginnings: Crisis at Falling Spring Station

richness and variety of its randomly-created nuggets of narrative awesomeness

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Spheres of Guile — 15 Skill Spheres & 5 New Classes for Pathfinder 1E audio Summoner variant rules — playSpheres of Guile does for skills what Spheres of Power did for magic it turns Pathfinder 1e's skill system into a modular, customizable framework that rewards creative play and character specialization. Fifteen skill spheres cover everything from deception and infiltration to trade and social manipulation, while five new classes (the agent, courser, envoy, mastermind, and professional) are built from the ground up to use them. If your players have

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